Roy Shapira is a brilliant game designer, dedicated to the point that you might call him a workaholic.
After single-handedly completing his award-winning Crysis mode “Combat Training”, which took him 9 month of work, he now leads an 18-members game-developing team in order to create “Petrograd” - a viable independent AAA game by 2009.
In this interview he shows concept pictures and videos, talks about the development process, demonstrates how game design works and gives some advice for novice game designers.
What he doesn’t talk though, is how in the world can you keep a day job, a wife and young kids, and still do a full time job as a developer in your free time. The nocamles team has a suspicion that it involves time travel but we can’t peove anything…
More Petrograd links: