Roy Shapira is a brilliant game designer, dedicated to the point that you might call him a workaholic.
After single-handedly completing his award-winning Crysis mode “Combat Training”, which took him 9 month of work, he now leads an 18-members game-developing team in order to create “Petrograd” - a viable independent AAA game by 2009.
In this interview he shows concept pictures and videos, talks about the development process, demonstrates how game design works and gives some advice for novice game designers.
What he doesn’t talk though, is how in the world can you keep a day job, a wife and young kids, and still do a full time job as a developer in your free time. The nocamles team has a suspicion that it involves time travel but we can’t peove anything…
More Petrograd links:
February 17th, 2009 at 12:26 pm
Hey Roy,
Nice Work Dude, I think this is gonna be the best Mod ever
June 12th, 2009 at 5:45 am
[...] Hello everyone and welcome to today’s update, where we bring to you a development interview that our Creative Director and Game Designer Roy Shapirarecently conducted with NoCamels.com, an Israeli Innovative technology blog, for the original interview page click here. [...]
June 12th, 2009 at 5:53 am
[...] Shapira was interviewed lately and featured on several web-sites (view the latest interview here). After the positive feedback, the team has started a developer’s blog for each of the [...]